Re: The rest depend on nation and strategy.
the horror helmet give -1 defense IIRC. A simple Black steel helmet for the second head would be better if you can't make anything else.
Whith access to air magic, you could do the spirit helmet (same protection as the horror helmet, and cast a lighting bolt each round. Not as good as fear, but still useful, as each ennemy death means one more chance to rout them)
Note that your wyrm isn't a true SC in the classic definition, as he still need an army (he need a mage to buff him, and without an army, and unless the mage himself is a SC, you will need troops to protect the mage)
If you have access to death, the wraith crown will make your wyrm etheral, and cast raise dead at the start of each battle. Then the wyrm will truely become a SC, able to take whole armies except for the more powerful ones.
Don't forget also to take dominions 9 or 10 as it will give your pretender the awe ability (+0 for dom9, and +2 for dom10), wich, combined to fear, is like better etheral a second time (powerful, but doesn't work versus units without morale such as undeads or versus spells and arrows)
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