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Old December 14th, 2006, 12:37 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: SE V: Unique Abilities And Ideas

Like I said, a downside to the cloak is a slow speed, and slow reload rate, so you get your primary shot from cloak, and depending on the target, lets say a DD with anti cloak technology, if you dont do enough dmg you could end up dead, you would need to run untill you have another shot loaded. Against say a DN (assuming it has no "anti sub" weapons and detection)it becomes a race, the DN tries to retreat and you need to follow it trying to get in as many shots as possible. I'm not sure if it's possible to use a component in combat, like say, a emergency movement pod, but you could have that to help give you a chance to either get away, or try to get in one extra shot. Not to mention the fact that you could always make a anti cloak detector for fighters and make a specific fighter to be used for ASW warfare, suddenly those big, fat, easy target carriers aren't so easy to kill. anymore. I don't know about using the drones, I hate that you can't control them yourself. Also, if you made them as unit type, you can use WP's, so sit on a WP into a enemy system, send some ICBM's through along with maybe some additional 'regular' missiles (to be used against defending ships), clear a path to your target and move in the fleet....but wait, oh oh, here comes a small fleet of enemy subs that was cloaked moving in on your transports, will your escort fighters be enough? Are the anti cloak sensors you have installed on your ASW bombers going to be powerful enough to get the subs? Is it time to bring in your Torpedo boats? (Large units, with AA capabilities as well as torpedos and fast) One other question I wonder about though, is can you make it so that in combat, sensors have a "range"? So lets say your sensors have a 10 ls range, and the enemy sub is 12 ls away, your sensors won't pick up something? Man, it would just add so much more value to the smaller ships.
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