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Old December 14th, 2006, 06:59 PM

vanbeke vanbeke is offline
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Default Re: Operational Damage

No, I was referring to the original question posed by Lord_Shleepy:

Is is possible to mod a component (or create a mount) that causes damage to the vehicle that it is on when operated? For example: a "Hasty" mount blasto cannon that deals heavy damage at a reduced cost but with the side effect of causing damage to the user (an effect of poor planning/rushed construction).

I ignored the part about it being a special mount and wondered if it was possible to "reflect" a specific type of weapon damage - similar to the component in moo2. If the weapon fired with 100 points of damage, but most targets reflected 30 points to the firing ship, it would come close to the intent of the original question - as long as you ignored the part about it being mount specific.
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