Re: Mine effectiveness
good ideas, they might be implemented in SE5, but not before. I would suggest that it would be simpler (but have less of the features you describe) if mines respected cloaking values. as it is, its pretty darn pointless to research anything besides stealth armor, because sensors are so cheap compared to cloaking devices (unless fighting the AI..) different levels of mines would detect different levels of cloaks.
of course, my idea cant be modded either, so i might as well go back to wishing that my local breakfast joint served bloody marys, which is just about as likely to happen as any of this.
good thoughts though, deffinitly send them in for the se5 wishlist. there is a slim chance that MM could be persuaded to add "percent chance for sucess" abilities to both sweepers and mines, and "percent change for mine success" ability to ECM. personally im going to keep my fingers crossed for the bloody marys instead. i wonder how much it costs to file for a liquor license on el camino in milbrae..
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