Re: Mine effectiveness
Hmmm. That sounds like an interesting implementation. Of course, it would take a lot of playtesting to get the numbers just right, but I think it could cover all the goals. Namely:
a) Allow a ship a chance to run a minefield (a standard plot element in most war movies).
b) Make it advantageous (sometimes) to add a sweeper component to ship designs to help run minefields.
c) Make it possible for one minesweeper to clear a minefield if left undisturbed, forcing the minefield owner to add fighters or warships to protect the field.
d) Make clearing a minefield dangerous to the sweeper.
e) Remove the absolute numbers. If you have 100 mines, you currently need exactly 25 MS IV's, for example.
f) Leave a few mines sitting around for surprises if you don't deliberately clear the field.
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