Re: Request. Actually, more of a suggestion...
Well technically you can mod an effect similar to the BSG jump system; you can open a jump point and jump through it then close it. The range of the possible jump can be controlled and can go up in levels. Also if you really didn’t want players to leave the new warp points open from one turn to the next you could script a whole slew of clone events to close warp points. Now this is not the precise effect of the BSG jump drive; however other than having to close the warp point manually or with a scripted event, I really don’t see the difference.
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