Quote:
President_Elect_Shang said:
Kana has posted this excellent graph which would create a wide range of flexibility, maybe even outside the scope of a mod like this. I would envision his graph best applied to one or two limited hull sizes and those few would be specialty classes.
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From what I gathered from that portion of the website. The chart is setup in such a way to show the balance between ship types/sizes/roles. Basically for a whole design (100%), you have to dedicate a certain percentage of the design size/weight/space whatever it is to either offensive/defensive and propulsion components. So if you want a fast ship, it will have a lot of space dedicated to engines and such, say 60%, which only leaves 40% of the remaining space for weapons and defenses. This could be a even split 20%/20%, or 10%/30%, or even 30%/10%. I'm not sure how this relates to SEV, and the ship components, but I would assume that 10 ktons of engines is the same as 10ktons of defenses, and 10ktons of weapons. So bigger guns take up more space, more tonnage dedicated to armor or shielding will allow you to absorb more damage, and more or bigger engines will allow you to manuver away from the enemy quicker, but you can't do all exeptionally well, or dedicated more space/tonnage to one specific function.