Quote:
Arralen said:
Quote:
Actuarian said:
Still, it seemed like in all three cases (definately the first two) the enemy troops were within range 15 by the time the song spells were scripted to kick in.
|
ha!
The error is (nearly) always in front of the computer 
The songs have range of "0" squares, but 15 areas of effect.
This means the effect hits 15 areas around the caster - what is very unlikely to include one 15 squares away.
How the distribution is calculated is not fully known AFAIK, but I would guess it works similar to a 15-area fear or cold aura effect, but only temporary. There's some information about the working of (fear) auras by one of the devs which sheds some light on the distribution of effects, but I wasn't able to dig it up again.
However, you can safely assume the songs have a 'effective' range of 1-3 squares.
|
I understood the diffetence between range and aoe.
I were in the second line, enemies were 1 or 2 squares away. I scripted attack, attack, attack (to advance) tune and tune.
Obviously is not clear how the aoe is implemented. It is a circle affecting both fiend and enemies? In this case the tunes are a waste of programming time of the devs.
Is it a shape of area 15 from the caster affecting only enemies? In this case the tunes should be very useful, but from experience this is clearly not the case. Is it half way (ie: area shaping but incuded in the 15 area circle) ??? Who knows? A word of the devs it is needed to use effectively these spells.
Quote:
PS: use Pans to cast those spell songs ..
|
Seriously ... would you put a 350 gp Pan in the front line to cast these spell? Are you joking?
