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Old December 18th, 2006, 08:50 AM

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Default Re: Boosting Air Magic?

Air magic was noticeably very powerful in Dom2, now I think they've made Air too hard to boost in Dom3.
It's really not fun to require A4 for *any* boost now, only some random high-end mages of Air nations can reach that (High seraphs or Vanadrott)..
And empowering for 100+ gems is only a SP game option
IMHO the simple Air Helm should be A3, and the (better) Bag could stay A4.
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