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Twan said:
A line of ae buff spells making troops illusion immune or low level big ae spells doing 1 dammage would be sufficient to balance the game, if well distributed between paths.
Some ideas :
low level evocation fire or water spells doing only -1 AN dammage (max 1 hp like a whip) but in a large ae
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Freezing Mist, W3A1, Evoc 3, 1 AN damage on AoE of 4+. Only mediocre range.
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low level nature alteration spell "owl eyes", medium ae, giving darkvision + making troops illusion immune
high level ritual version of owl eyes or true seing, make all troops illusion immune on a province for 1 + (extra gems) turns and give a patrol bonus to these troops
(illusion immune troops will also have bonuses against phantasmal creatures and some spells)
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Darkvision would become even less useful than it currently is. Some nations are supposed to have a benefit. It only comes into play in very late game (Darkness) or when they defend their castles (Cave Castle, Cave Citadel etc), and if anyone with Nature (anyone after a while) could circumvent this, well... I'd rather have few illusion-strong nations than few underground ones made even weaker.
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low level astral thaumaturgy or alteration spell "true seing", small ae making troops illusion immune
a level 5 version of true seing, large ae cost a gem, making troops illusion immune
a level 7 version of true seing, making all troops on the battlefield illusion immune
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Eye of the Void is Constr 4, S1 and gives the commander with it an ability to dispel nearby illusions, similar to your suggested True Seeing ability. Regeneration (Thaum 3, N3 for AoE 1, Thaum 8, N4 for whole battlefield), reinvigoration (Relief) and increased magic resistance (Tempering the Will, Antimagic) are other abilities that a commander gets from Constr 4 item, and as you can see, abilities of this level aren't given to units in low-level spells. It isn't a perfect comparison, of course, but I don't think "true seeing" is supposed to be that easy to come by.
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high level earth BF enchant "Truth of Weight", the earth only allow creatures having a weight to continue to exist, dispel all mirror images as well as phantasmal warriors and false horrors
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What about flying creatures? Mistform? Ethereal? True ethereal? Capability of canceling out Mistform and mirror images (both Air effects) would work; being unable to affect flying units would make Valkyries immune. Affecting ethereal creatures would be strange as it would kill Ghosts and such. Dispelling Phantasmal creatures would be strange because then this would be a very spesifically anti-Air spell.