Quote:
Suicide Junkie said:
...With stock PD, it (almost) always kills the first N missiles in a pack...
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Almost is another way of saying sometimes it does and sometimes it doesn’t.
And what you are proposing is leaky because? It just sounds like over engineering a very simple problem to me. The end effect is still the same and I have already done what you are proposing in my TC but I did it without the added complexity of 50ms fire rates and -999% to-hit ratios. Leaky to me is component A should always stop weapon X but with modding Weapon X may get through component A sometimes. Do I have this wrong? Is leaky in fact component A will stop weapon X sometimes and now with modding component A will stop weapon X sometimes but just not as much?
Now for the third time I am asking what is the difference between your leaky PD and the current PD. And note that I am not asking what is the benefit.
