Re: SE V: Unique Abilities And Ideas
In other words think of the HH universe where one side fires a missle broadside, the defending side fires counter missles and decoys and jammers preventing SOME but not all of the offensive missles. Rather then how it is now, where you just build a frigate or destroyer with nothing but PD and it can basically "clear the sky" of all (or at least most, depending on how many ships of the design you have in the battle) of the weapons. As it stands now it's like 1 pd will kill 1 missle, no questions asked. What he's proposing is a Phalanx type system that throws up a wall to stop incoming weapons where the PD may get lucky and stop it, or the missile may get lucky and still hit. And for the record, this is how I belive PD should be handled.
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