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PhilD said:
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Agrajag said:
AFAIK 15 AOE means a circle with a territory of 15.
That gives us 15=Pi*r^2 => r=sqrt(15/Pi)~=2.185
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The problem is, apparently nobody (maybe not even the devs) knows exactly how the affected squares are chosen - I don't think it's "the 15 closest to the caster, breaking ties randomly in a uniform way".
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Exactly. It's more like "15 squares around the caster, chosen randomly, but retaining a 'circlish' kind of shape."
What sucks is that if it's a true AoE, that means it's 'wasting' some of the precious 15 squares behind and to the sides of the caster; ie. to achieve the full effect of the spell, your caster is supposed to be surrounded on all sides.
I think a solution in part would be to make the songs fan shaped at a 90 degree angle in the front arc and still 15 squares of AoE.
It could be that the spell isn't casting, not because it isn't in potential range, but because when it goes through the simulator, it doesn't manage to hit a single square with an enemy in it. In fact, the spell doesn't
have a range at all, so it would be impossible for this spell to not be cast simply due to range! There must be some different criteria for range 0 spells. Or maybe you truly do need to have an adjacent enemy to satify the range 0 requirement. In that case, my 90 degree fan idea wouldn't any difference for helping the spell go off.
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