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Old December 19th, 2006, 02:23 AM
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Default Re: Possible missing nations in Dom III?

I'd love to see Korea and Tibet/Nepal. So far, I haven't found Tibetan mythology to be that accessible online, but I've only made a minimal effort. Persia/Arabia-ala Arabian Nights, and the Vedas-for that matter would be another excellent source of nations. I think Johan and Kristoffer purposefully have not given elves/dwarves as much as other games, partially I believe because elves and dwarves are fantasy novel steriotypes who don't actually feature much in real world mythology. Duergar, domovoi, gnomes, brownes, kobolds, etc. do show up in mythology at large, but dwarves in the Tolkien-sense are pretty much purely a Norse invention, and the Heim nations have them as sorcerors, which they traditionally were. Elves on the other hand-also a Norse invention, as much as they were an invention of the Keltoi and the British, are to be found primarily as Tuatha de Danaan, the Welsh Daonie Sidhe, the (again Norse) Darkalfar-which are closer to dwarves, by the way, or as vague impressions of peoples in other cultures' mythologies who might kinda-sorta fit our image of elves, for instance, the pale people of various Amerindian cultures. I think the basic, strong, integral concept behind this game is that it's based on Pretenders inforcing their versions of mythology and reality upon the world, not taking an already existing fantasy world and having the citizens of that world fight one another. It's a little bit like the Torg RPG, if you're at all familiar with that (not likely, I admit).
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