Here it is.
1007542853.zip
I had to do some changes. Dogscoff you had the start level for your research set to 3, so if I started a game I would get that at max level to start.
I added one more base tech "Planet utilization: The science of utilizing planets" and made it a prerequisite for research.
I slightly moded your research output to show the slower progression I was going for. (this is so we can have more unique facilities and components)