Quote:
Taqwus said:
Or, worse, if they go for Turmoil/Misfortune.
Might be that the really ugly scales should be less likely during AI creation, and that some combos should be blocked (ex. pick Order/Misfortune or Turmoil/Luck, but not Turmoil/Misfortune) especially if the AI isn't set on aggressive.
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I agree, a strong death scale also causes heavy harm to the AI opponents. As the AI opponents acquire larger and larger armies while turns pass their provinces with dominion provide fewer and fewer supplies causing starvation(low morale) which usually results in diseased units as well. During large games this becomes very obvious.
So if there's any SP gamers wanting to make sure the AIs are not using a death scale I recommend multiplying the supply bonus to 250 or higher and also use mapedit commands to force them with a growth scale.