Quote:
Gandalf Parker said:
It would be an interesting game since the map would be large enough for both nations to fully use their abilties. And its probably true that Caelum is one of the best opponents for Pangaea (much better than a head-2-head nation such as Ulm or Pythium). Some of my favorite tactics for Pandaea (and I do have others) just doesnt work well on small map games.
But yes 1500 was shooting for the extreme. In fact its the maximum number of provinces that the game presently allows. None of my 1500 games have ended yet. 
Its also a very different game to generate a map with mountains at 50 which creates almost a maze of chokepoints.
And to give each province a chance of a completely random squad. It really forces a change in strategy to find a province that you HAVE to go around. Such as finding that it has a Sphinx there with Tree Lord bodyguards and Manticore troops. While the next one has a slinger leader with monolith bodyguards and turkeys as troops.
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I don't mind strong indies with random squads. 1500 provinces will just make the game a micromanagement hell. I don't think it will be much different from 100 province duel. Distance is approximately a square root of number of provinces, so on 1500 province map the distance between the provinces will be around 19, and on 100 province map around 5. For Caelum it's just 5 turns of extra travel time. So even if Panagea goes totally defensive it adds only 5 extra turns for development. Do you want to reach any particular stage before the war starts? We could play 100 map with NAP for certain number of turns. It's actually better for your strategy if it needs time. Even on a huge map I could start raiding and attacking pretty soon. With flying scouts and troops Caelum doesn't even need a corridor to start raiding, just few step-stone provinces. And Pangaea won't even be able to counter-raid because it will take them 10+ more turns just to reach Caelum.