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Old December 20th, 2006, 06:46 AM
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Default Re: Atlantis EA

EA Ulm has access to: 1) All elements. 150% random gives both Shamans and Smiths have a 50% chance of either Fire random (to Magma line of spells) or E2 (to Earthpower and Blade Wind) from both randoms. Their problem is weak access to Water line of Evocations; their units would make it very good if they had easier access to Water casters. Some Smiths will have one pick, very few might have 2. If your pretender can build Robe of the Sea (or you wait to Constr 6 and Water Bracelets) you can start forging boosters with the Smiths.

E2N2 is enough for Earth Power/Blade Wind, which is more than fine in EA, and Sleep, which gives them one low-level counter to tough units if they can deal damage via other ways. Their normal units should be able to finish up e.g. Niefel Giants if the Sleep strikes them unconscious. They have some heavy-duty damage-dealing units in all their double-attackers, VERY good armor for EA humans, and forge bonus and tough national commanders. N2 gives access to Thistle Maces, and N3 is fine for Charm, berserk-line of spells, Haste and few other Enchatments (inluding Regeneration and Mass Regeneration).

They would benefit from having access to MA Ulm's Tempering the Will. MA Ulm doesn't use it because MA Ulm gets nothing else from Thaumaturgy; EA Ulm on the other hand gets Charm and the berserk spells.
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