Re: Ending combat
There are easier ways to implment escape:
1> The SEIII method, whereby if you reach the dge of the map / warp point and have movement points remaining on the system map, you can click an escape button and be sent to the next sector.
B> Make the tactcal map bigger. If the corners were far enough away, a faster ship could just keep up the chase for 30 turns.
iii> A variation on B> really: Wrap the tactical map so that if you fly off the right hand side of the map you reappar on the left, asteroids style. It may not seem very realistic but you could argue that it's a 3D space and you've just done a huge loop the loop
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