As I said, I like the
idea, though certainly it could backfire.
I remember being amused by how (the Atari ST version of) Rogue had a check to see if the player was trying to cheat death by abusing saved game files. If it thought it detected that, it would still let you play, but started introducing very deadly creatures into the game who were enforcers. I thought it was neat, and even though it could be fooled or might possibly go off when someone wasn't cheating, it made the point in a humorous way that one was not supposed to Save-cheat like in so many games.
Not that that's the same thing. You make a good point that spamming disk images would add to the bandwidth problem, for example. Again, I was mainly just saying I liked the idea.
