Re: Mod questions
All right, I guess the three-colony requirement is good enough.
Next question: does anyone know how the events system works? I.e. does adding an identical copy of an event (or one with only a few values changed) make that event more likely?
Also, how does everyone feel about a mod making combat longer? Leaving the turns the same but lowering damage and/or upping armor/shields/general toughness of components. Some of the battles in SE4 seem awefully short and lopsided to me. Lopsided because one side is dead before it ever gets to fire!
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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