Here's the text for the Uni-colony that I have tested, and it works fine, if you put it before the other colony comps. (If you put it after then everybody gets the gas colony comp for some strange reason in a low tech start. Not the uni-comp, gas tech.) But if it's before the others it works fine.
And the Ai uses it once they have researched it. I know we had that problem before, but it seems to have disappeared. It must have been a compination of factors and not just the comp order as we thought causing the ai problems with using the uni comp.
Geo
quote:
Name := Universal Colony
Description := Materials needed to start a colony orbiting a gas giant.
Pic Num := 53
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 2000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Colonizing
Family := 5004
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Gas Giant Colonization
Tech Level Req 1 := 1
Tech Area Req 2 := Rock Planet Colonization
Tech Level Req 2 := 1
Tech Area Req 3 := Ice Planet Colonization
Tech Level Req 3 := 1
Number of Abilities := 4
Ability 1 Type := Colonize Planet - Gas
Ability 1 Descr := Can colonize a gas giant planet.
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type := Colonize Planet - Rock
Ability 2 Descr := Can colonize a rock planet.
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type := Colonize Planet - Ice
Ability 3 Descr := Can colonize a ice planet.
Ability 3 Val 1 :=
Ability 3 Val 2 :=
Ability 4 Type := Cargo Storage
Ability 4 Descr := Provides 20kT worth of cargo space.
Ability 4 Val 1 := 20
Ability 4 Val 2 := 0
Weapon Type := None