Re: Mod questions
This forum is really a great source of information.
I made a universal colony module as a racial technology for neutral empires and ran into the problem you described here.
I would probably never found the solution on my own.
Now I put the universal module at the top of the component list as you suggested and everything works fine. The AI uses the normal colony module for his home planet type and the universal module for the two other planet types.
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