Why is there a Firing Point Arcs at the top of the XFileClasses_Stellar.txt. Did Aaron intend (or does he still) to insert firing arcs for weapons?
It can’t be a random value; it is part of the code: What Radius is Aaron talking about here and how did he measure it. He must be using the system center point but I can’t figure out what one radius is to tell what 360 radius is. If I could figure out what a radius is I can calculate all points in the system.
Code:
WP Min Radius := 360
WP Max Radius := 400
How about the number of rings; trial and error for those too? The planets should move off of the hex map before it creates a game crash. Oh by the way. In SE4 moons
could be set to rest in the same hex as the planet but they
could not be random. Either you wrote a moon to appear there or you didn’t. Is it the same way for SE5? I see were moons are entered for fixed locations in orbit (separate hex) so does that mean they can’t share a hex? And since I see them written does that mean we can’t make them random; i.e. we write them and maybe they appear maybe they don’t.