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Old December 24th, 2006, 03:00 PM
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Default Re: Modding Questions

In Windows, the command line options can be added to the target line in the shortcut. Right-click on the shortcut to Weird Worlds, select "properties", then "shortcut" tab. In the "Target" field you'll see the path to weird.exe. Just add any command line options to the end of the line, separated by spaces.

When working on a mod, you might want to make a new shortcut with options like: -game yourmodname -skiplauncher -verbose . This will make it launch your mod without having to select it in the launcher.

The -verbose option makes the game print out a lot more debug info into the stdout.txt that's in your Weird Worlds folder.

The MIRROR label seems to have been left behind when I moved text into the strings.ini. Sorry

The color tags in text are simply RGB, where the value for each component varies from 0 to 9. E.g. 900 would be bright red, while 090 would be bright green.

Devices only use PAGE entries.

The movement speeds in general are in metres/second while turning speeds are in degrees/second.

In the case of starship hulls, the MOVE parameter is the speed in m/s when using a thruster whose PAR0 is 100 (ie. Fusion Tube). The TURN speed is similarly affected by the thruster... Basically the thruster strength is like a percentage of the movement or turn speed. When you use a Reactionless Thruster with strength of 210, the ship moves and turns over twice as fast as defined in the hull file.