Re: Strategy advice wanted
My advice is a little different-not much, but a little. First of all, Ermor has great troops for using strategy on the battlefield, so if you're willing to take the time and effort to script out, and think about, every troop on the battlefield, it can really pay off with Ermor. Second, Ermor has great sacred calvalry-they're fast, strong, and heal afflictions, which means you can have them around for a long, long time. I personally like to put a Nature bless and an Earth bless on them, atleast 4, but more is fine too, after all when you don't have to worry so much about getting afflicted, the longer you can have your troops on the field, the better. They're mainly good for taking out archers and flanking anyway, and I feel it's better to concentrate on blesses-like earth and nature-which will help your units survive longer, rather than fire and water, which will give you a combat machine that may help you a lot in the early and middle portions of the game, but will leave you with lots of levels in two of the weakest branches of magic. Don't use Ermor calvalry to try and slaughter the enemy, kill them with your footsoldiers and use the calvalry to grind the enemy soldiers, mages, and archers down, instead. You're going to have a lot more foot for the same price, and Ermor's soldiers are cheap and respectable. Lizard auxiliaries are fine, but the other troop types also have their place. Remember that Ermor is strong in priestly power, not so much in magic. You're going to want to spread your people around so you've got lots of researching "camps" and in the long term have lots of the younger mages rather than Auger Elders, because those Elders might be gone in a year from disease.
__________________
You've sailed off the edge of the map--here there be badgers!
|