Quote:
HoneyBadger said:
Not that my argument about the nature of labs and temples has any real relevance, since they're already in the game. I just wrote an example for purposes of comparison-as perfectly valid a comparison as yours, Endoperez.
And please NOTICE I'm also not saying that I'm RIGHT. I'm just making a suggestion that makes sense to me, as far as furthering the enjoyment, usefulness, and sense of the game-as in the way the game works making sense to me-and for all my troubles (creation is hard, and more hard the more complex the creation is-ask Kristoffer) I get something like a 500 word lecture on why I "might possibly be wrong because Ars Magica has something to say about how mages conduct their lifestyles" and other arguments which are plain contradictory, or at best personal interpretations which don't have a lot to do with the reality of the game.
|
Both our examples are perfectly valid. I have given an in-game, "thematic" reason not to implement a Forge, you have given an in-game, "thematic" reason to implement it. We could argue about which is better, but because our opinions won't really affect whether or not a Forge will be implemented, it'd be rather dumb.
Also, I'd like to point out that as far as "other arguments which are plain contradictory, or at best personal interpretations which don't have a lot to do with the reality of the game" go, you're not any worse than I. As you said, these other arguments are fun to read. I found your post interesting, even if it was a bit hard to read and overly long.
Quote:
As far as construction being a little different from the other magic schools-it already is because of the ability to manufacture magical items in place of spells. Construction in the game represents technology combined with magic or fantasy elements. I'm for making Construction more a part of a nation's life, more powerful and diverse. If there's a discovery that would be blatantly obvious to a society capable of creating flying metal suits or iron dragons or even chainmail or crossbows, then they should be able to utilize it. I'm not talking big things like gunpowder or steam, I'm talking at best Greko-Roman technology and it's equivalent, up through perhaps a handful of 13th through 16th century inventions.
I'd like to give nations the ability to create field artillery and field fortifications. I'm talking about scorpions, ballistas, Greek-fire throwers, and the like; I'm talking about ditches, rows of stakes, pitfalls, small-scale motte-and-baileys, etc.
|
I hope you don't mind the way I edited your post in my quote. I made it shorter, more compact, removed things that aren't needed to understand my reply.
You want a Forge building so that Construction wouldn't increase just the magical equipment available to a nation, but also the level of technology. If a Warrior Smith can forge full Black Plate armors and Piercers, if Helheim Valkyries and commanders start with magical Light-Weight Chainmails, why can't everyone use them? If any F1 mage can create a Just Man's Cross, why isn't Abysia using crossbows in EA?
I agree that it doesn't make sense. However, I wouldn't fix it this way. Developing plate armor and crossbows takes more than two or three years. Jotuns never learn to use
slings, one of the simplest tools in excistence, for example. Man starts using lots of Crossbows between middle and late ages. It shouldn't be possible to research Construction 2 (Just Man's Cross) and start giving your Tower Guards crossbows.
The real problem is that magical items are the same across different ages. In Early Age, plate armors are trinkets. In Late Age, Fire Bolas and Rat Tails and Whips of Leadership are still Greater items. Early Age should have Basalt Spears and Basalt Armor as trinkets instead of Swords or Spears of Sharpness and armors of Black Steel. In LA, the armors giving resistances could be better - perhaps Full Chain instead of just Plate. Just the ability to add new pictures and edit descriptions would do a lot. After that, it'd be easy to select the item called Piercer, change it's name to Basalt Spear, change the picture, then select the weapon called Piercer and change it's stats.
I'd rather have magic item modding than a Forge.