Re: Balance Mod Available for SE:V
Unfortunately units still can't be retrofitted which was the assumption when the fighter sizes were made. Something will have to be done though.
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I wasn't talking about making the AI blindly aggressive, just simpler things like attacking non-treaty ships in their space or following through on attacks during war.
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You can just proposes changes to your treaty to change individual stipulations... the AI's willingness to accept certain clauses will depend on it's mood towards your empire. One area that probably needs to be improved is the AI initiating positive changes to its treaties in times of good relations.
I've made a few small changes for matching certain stipulations together, so hopefully you'll see less awkward combinations.
The AIs will start out with lower percentages in trade, so if you make an effort to keep them happy with your empire, you'll be able to earn more trade income. If the AI has a low bonus to start, then the trade really favors the player so it can't just be a freebie.
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