Re: Getting EA Oceana out of the water...
Chosing a pretender who can summon mages and/or units who are either good on land, and/or who can summon units who are good on land, are some options. There are some paths like that for even EA Oceania's natural mages.
In my massive EA Oceania SP game, I took my first land provinces using plain trident heavy infantry mixed with turtle warriors and other amphibious fodder. In mid game, I used some nice summons to supplement my natural troops and indy troops - there are some good ones available, especially if you summon from one mage type to the next. Getting into the later phases of the game, I've got strong mages and summons from water, nature, death, astral, air, earth... hmm, all except blood and fire.
I'm also toying with the idea of gifting and equipping some of the more impressive sea creatures with land capabilities... Flying Asp Turtle, anyone?
PvK
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