Re: Problems in demo exist in regular game?
In Dominions: Priest, Prophets and Pretenders, the first in the series, you could order troops to Attack either Magic Users or Commanders, and also Fire at either. It caused a lot of problems (the only way to protect yourself from both archers and fliers was Storm, and the nation best at its use (Caelum) had flying Air mages whothe Storm made more powerful AND units capable of flying in the storm).
1) The random maps are adequate. It doesn't do beautiful maps, but the maps it does work. The map in which borders didn't match the provinces is in fact product of a bug, but the bug isn't in the map generator. You generated a new game with the same name as an earlier game, both used random maps. Unless you restart, you'll see the second map's coordinates and provinces over the first map's graphic.
2) The manual only lists summonable units. National units are only detailed in-game, and only when viewing that nation.
I suggest creating three games for just viewing the different nations: choose some big map with both water and land, press and hold 'n' to add new nations until you've added all nations of an Age, press 'Shift+H' to set all nations to Human, then alternate between 'Enter' (for getting past every screen except accepting a pretender design) and a mouseclik (Ready in the pretender design - you don't have to move the mouse). Repeat for the two other ages. This won't take more than few minutes, and lets you quickly check out any nation.
When viewing units in battle, you can change view between units that are in the same grid. You can press 'g' to make the grid visible, that should help with finding the commanders.
3) How can Scouts be useless when they are just as invisible as units with Glamour? There are two kinds of "invisibility" in the game: Stealth, which makes the unit capable of moving through enemy territories as long as it isn't found, and Glamour, which allows the unit not to show up in the army report screen. Ethereal, True Ethereal etc abilities just protect the unit from weapons.
Scouts can move into enemy territories, find out where and how strong his province defense and conventional armies are, where is his capital and what are his richest provinces, etc. about the province he is in, so you'll have to recruit multiple scouts if you want to know what your enemy is doing.
Spies are more expensive than scouts, give more accurate reports and actually show the income, resource, unrest, PD etc numbers of the province and the possible magic sites. Spies can also generate unrest. One scout or spy will only give information
Arcoscephale's dominion has the special ability to giving out as much detail of the enemy lands as if they had a spy in every province where they have dominion. However, they also need spies to get a warning of enemy moving armies into their direction.
|