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Taqwus said:
It's already fairly easy to bamboozle the AI with bad gifts -- for instance, Bane Venom Charms or Lycanthropos Amulets, as the AI has a tendency to put these items on its pretender or HoFers. BVC in particular diseases both troops and population, making it a cheap double-whammy, and since it's not cursed the risk of blowback from picking it up is greatly reduced.
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For new players having a tough time with AI opponents these are good strategies. As the new player becomes more experienced I would recommend keeping the sneaky attacks more balanced by not using any types of attacks the AI does not use on you.
For example since I have yet to see an AI opponent cast "flames from the sky" on me... I won't be casting the spell on them. I do wish the AI opponents would use more gems for global spells based on the number of turns which passed during the game. Thus an AI opponent should use more gems casting a global spell on turn_85 compared with casting the global spell on turn_35. Perhaps we'll see this improved within a patch.