View Single Post
  #15  
Old December 30th, 2006, 03:48 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Problems in demo exist in regular game?

About one previous question, you can have different units with different speed grouped : give the squad the "guard commander" order, and use a commander with good enought survivability.

That way, you could, for exemple, have a hoplite commander leading a mixed group of hoplites, or better the sacred version, and elephants.

The hoplites are hard to kill, an almost invulnerable to arrows (very heavy armor + shield), but versus other ultra heavy infantry they might lack offensive ability (longspear is a good weapon versus lightly armored troop, but lack damage to pieace the heavier armors)

Moreover, the better morale on your hoplites will be averaged with the low morale of the elephants if they're in the same squad, so you have less chance of them routing and smashing your own troops (could still happen, so careful)

For the commander's orders, you can have him hold 0-5 turns before making him attack (better control that the "hold and attack" order that always wait for 2 turns)

If you have the better ranged attacks , you can haveyou heavy units keep the center while your bows and spells hurt the opponent's army.

You can protect you flanks by using other units, often with better mobility.

Classic army with MA man :


rear - center : mages

rear - left : squad of longbowmen, set to "fire archer"
(note that this give them sometimes a good chance to hit enemy mages)

rear - right : another squad of longbowmen, this time without specific target , expect if you know what your next fight will be against and wish to target some specific units.

front - center : lord Warden with squad of wardens (MA man sacred units) set to guard commander. The Lord Warden himself set to hold x3 and attack closest
You can of course make without the Lord warden and use the standard hold and attack orderd, but then you wardens will start advancing sooner.


front - right and left : squad of knights (or knights of avalon) set to hold and attack -> rearmost

By waiting for the ennemy army to advance , your knights will have a chance of ignoring them and going for the easy kill of ennemy archers and commanders/mages.

If the ennemy has a big squads in the center, your flanking units will probably attack them by the flank instead of attacking the rearmost units (this is not a bug, in the middle of a battle, if a large squad is near you, you will find hard to ignore it), but them it will probably be a welcome addition to your wardens that could have been overpowered with a trully large force.
And sometimes you will win the day because your knights have managed to kill all ennemy commanders while your wardens were being killed by a larger force.

You can also use a knight commander or other fast commander on the flank and use the "guard commander" order to have your flankiong units wait for a different number of rounds
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote