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TruePurple said:
For that matter how could a unit know its exact strength level to report it as a number in the stat screen? Oh brother, its a game. Lets just chalk it up to gods knowing the stats of all unit types.
Regardless its a important feature of being able to see enemy unit stats outside of combat for avoid lots of headache. Especially in a game with primative graphics as it is which makes it more of a chore memorizing units. And in a game with lots and lots of different units, even variations on those units. I don't want to have to memorize lots of crap I shouldn't need to! Then to have to memorize new stuff in case of mod?! No way!
One programmer? Sheesh then they are really overcharging for the game or D3 has a small buyer base or something..
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Dom3 is very good in some things, quite poor in others. Graphics and sound are weak. Content is very good. Modding capabilities are good. At the moment, it's one-of-a-kind in turn-based fantasy strategy games, and it sells well. Shrapnel Games (who publishes the game and decides the price) has sold many copies of the game. The amount of resources used to make something shouldn't affect the price, just the quality of the product. Because Shrapnel Games is still in the business, I guess they know the value of Illwinter's small team's product.
Usually, you don't have to know the details of the spesific units. While details differ, the same counters generally work against all heavy infantry, massed medium/light infantry, massed archers, armored archers/crossbows, etc. In most cases, remembering if the unit has less than 10, more than 15 or somewhere in between protection is enough.