Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Bug: Holes in caves spoil fights
As PhilD said above (#480965 - 12/19/06 05:51 PM), but doesn't occur only in DoD map (West Dripping Cavern) but also in Agarthan forts (capital):
5 giants began the battle in a hole (trench) in front of the castle. When all of Niefelheim armies were routed, these 5 stayed there (couldn't move out). This resulted in two unpleasant things:
1) 75 turns of battle that the host had to wait through
2) Collateral damage as melee units neared the trench, couldn't fight the opponents inside and got hurt by blade wind while the regenerating Niefel giant inside was healing every wound he took.
I actually lost far more troops to collateral damage because of that stupid giant stuck in a hole than I did in the actual battle.
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