Re: movement classes
It was never included by SSI. Halftracks are treated as tracked (though some OOB designer has possibly done them as all-terrain wheeled, I bet!).
Halftracks were briefly popular - if they had been differentiated, then same sort of problems with Barbed Wire crossing as trucks, would be the only real difference I could think of in game terms? (But SSI had no barbed wire in the original game either, so no need to introduce the move class).
Not worth introducing a new move class, and then redoing umpty-five OOBS and a squillion scenarios etc just in case you meet barbed wire with one. Especially post war (halftracks were popular in the 30s as they used simple truck steering, resulting in poor steering/turning which is not a part of the game, but would be if you were doing a driving simulator).
Treacked (or AT-whhel if so desired) MC will cover H/T just fine in game terms.
Cheers
Andy
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