Re: Dominions 3 and micromanagement
Improving low-level magic would make the early game more varied, but it would make micromanagement *worse*. You're going to have almost as many squads but now also a bunch of mages with separate and even more complex scripts you have to frequently piddle with for similar reasons.
The army micro that really drives me batty is placing squads on the battleground and in particular *moving* them when I switch my army's stance from, say, hold-and-attack to ambush cavalry or forward attack. The solution would be HTML-esque scripting or a real GUI interface (e.g. dragging squads) but those are of course major changes.
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