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alexti said:
The way I see the issue is that in the early-mid game it became efficient to recruit multiple armies of all kind of troops (national and indies), carefully script tactical combat and optimize strategic map movement. In practice it leads to explosion of micromanagement involved. Because for most nations it's virtually impossible to avoid some attrition, every turn one has to update the scripts, move units between squads (to get the right numbers, to assign new recruits, to move badly injured into the arrow catcher squads etc), plan which commander goes where to pick up troops that will flee in the next turn (and to collect new recruits). Besides, the limited leadership adds a headaches trying to optimally assign squads to leaders and foresee how much leadership capacity you'll need in every province on the next turn. Besides it's not much fun in SP, because AI keeps throwing the same (cluelessly scripted troops) at you, so essentially you can just use exactly the same army composition (it somewhat differs when you countering different AI nations, but much less than I'd like to) and scripting to efficiently destroy AI armies. It feels pretty boring to me.
Also the effects of strategy in the early game were significantly reduced (in comparison to Dom2). I think that one of the issues is that a lot of low level combat spells in Dom3 became useless. Early on one can't hire many mages (because it the fort+lab+(maybe)temple became much more expensive and construction time has grown as well) and small number of mages can't make much difference when there're so many units in the armies.
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I tend to optimize as much possible as well (recruit indy x-bows etc.) but I can't say I've noticed an overall increase in micro management. I also don't really agree that the early spells were made useless. Those that were useful in dom 2 still are. It's true they don't make as big of a dent in enemy troops, but when you are in an early war you need the added firepower of your mages just as much.
I do agree though that early game strategies do tend to be more limited. Easy research a mod somewhat nerfing blesses seems to help a lot though.