Re: Problems in demo exist in regular game?
You can tell by their stats whether they would be good against missles, special missles or melee, etc?
If they vary in their strengths and weaknesses, don't they vary in what you want to use against them? From what you say it sounds like yet more reason to make enemy unit stats visable.
Theres definitely no downside at least other then programming time. Since theres already a unit stat screen its a matter of making a new access point system for it. It doesn't sound that hard to program.
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