Lets say your facing a "markatas" Is it a shooter, foot soldier of low or high grade defense/offense? How about a "peltest"? I know a markatas is a real low grade shooter and a peltest is a javelin thrower (bonus against riders?) But their names do not tell me this.
What would you build against a markatas or a peltest army if you didn't know what they were?
Do certain other weapons give bonus against riders? If you were facing a enemy that had such weapon but you didn't know they did, do you build riders or not?
Lets say you have a army of slingers (low grade shooters) or are considering building them since at 2 resource you can make alot quickly. But your facing a foe you don't know whether they have high def shield protection.. what ever.. where the slingers shots might be almost completely ignored... or low def where their large numbers can do alot of damage?
You could be facing "Marignonian infantry" or "Machaka's Hoplites" but if you don't know the difference...
Quote:
Normal crossbows work against all of these.
|
So you don't need to know what kind of units your facing because crossbows can be used against everything? Or just maybe everything except riders & fast units which are always riders?
Lets say you want to try to seduce a commander with that 400 gold magic user whos name I forget. You want to equip her with something to defeat the commander if the seduction fails (and its never succeeded yet against commanders weak or strong, I'm starting to wonder if its broken)
and you have to have that one unit battle enemy commander and guards together. Is it a air mage with air rocks and good items that can cast lightning that you should build the item that makes a unit immune to lightning for her? A archer that you need a good shield even if that means more incumbrance?
Lets say your facing same commanders in a regular battle. Lightning can pass by troops and injure enemy commanders directly unless their properly equipped.
Lets say you have a army of wyvrm spawn which have foul vapor ability. Its nice to know if the enemy is protected against poison or weak against it. Or your facing a army of wyvrm spawns. Or if you have or are facing those units that give off heat verses something cold themed or fire protected.(or you need to know to make item to make commanders fire or poison immune)
I still see it as a must to be able to see unit stats. What you said has convinced me of this more. It would also be nice to be able to scout out enemy commanders and see their stats & equipment.