The AI and us humans could use some help with Resource Management.
The Planets spreadsheet(s) should have a sortable column for planet type (rock, ice, or gas).
The Population Minister should redistrubute population after acquiring another race that breathes a different atmosphere. Matching races to atmosphere.
THIS IS CRITICAL FOR THE LONG TERM SURVIVAL OF THE AI, and reduces a human's micromanagement.
The Facility Minister wastes too much by building production enhancement facilities on tiny and small planets. Moving these facilites build order to place 6 in the (one and only) construction AI file would fix this. I have sucessfully modified facilites file of my own.
MORE CHALLENGING AI in mid to end game, reduced human micromangement. But...
But.. A (lesser of the two evils) result is the System wide facilites may not get built because large planets are colonized and built up first (before discovery). The coding needs to be changed to allow for Scrapping and Replacing facilities as needed (scripted?).
PlANET TYPES
There must be an easier way to change the planet type. (Select planet + hot key)
The AI needs some common sense when assigning the type. I have seen mineral planets with a 10% rating. Maybe the coding should consider (empire need + rating) before deciding.
The defense planet type will build mineral facilities. Since there are so few defense facilites, A type (Defense + other type) would be
usefull so that the planets (bonus) is not wasted.
A Storage planet type would be handy. It would be better than building storage on a 150% rated mineral planet.
GENERAL AI
Stops building research failities at only 100,000 research points. Same for Intell. I change those settings to 250,000.
AI End Game Improvement.
"Pretty little wife

wants no internet in house

must play against AI :{>