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Uh-Nu-Buh said:
3. Any changes you make to spells apparently do not take effect to current saved games. You must start a new game in order to test/enact the changes. This is in stark contrast to unit changes (e.g. changing your new light infantry's strength from 11 to 10 will take effect immediately as soon as you save the mod and restart dom III.)
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This isn't exactly true. Generating a new turn works, at least sometimes. Furthermore, if the spell is cast in a battle (or a priest was scripted to cast it in a battle), changing the spell and re-viewing the battle after restarting Dom changes the battle. Changing range might make the spell not cast, changing fatigue cost shows up, etc.