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Old January 2nd, 2007, 05:48 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Summon stats

Quote:
TruePurple said:
I see what you mean jake, still interesting/nice to have things like pikes do extra damage to riders. You could make riders a little nicer to compensate. Of course that would obligate enemy troop information access even more... What do you mean by "case"?

Sorry, english is not my first langage, i didn't use the correct word.

I was writing about the combat grid (you can show it in combat by pressing 'g' I think) : one box/zone can only have up to 6 size of unit (yes, it means that jotuns, having size 4, have lost space, unless you mix them with smaller units)

Quote:

Please don't miss my "Saving when you want to" post bottom of last page.

Along the line of providing stats for enemy units.. providing stats of summons when you middle click or left/right click.. what ever.. summon spells as well a number showing how many you will get.(or put that information in spell description)


The number of units summonded is already shown : see the "number of effets" value in the spell description.

If there's a "+" after the number, extra levels in the spell main magic will summon additionnal units.


Quote:

(...)

Do blessed units cost half upkeep like sacred troops?
???

a blessed unit is just a sacred unit under the effect of one of the blessing spells, so I don't understand the question.

The prophet is special, being always blessed, but as the prophet he doesn't cost *any* upkeep at all.

You're maybe wondering about the items that give blessed status to the weared (their are 2 : the shroud of the battle saint, and an artifact armor).

I was thinking of using it to halve the upkeep of some non sacred national mages, but equiping it doesn't show any change in the total upkeep cost (unless you have to wait for a turn first before the change show ? I didn't check yet)
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