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Old January 3rd, 2007, 12:10 PM
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Default Re: Dom3DB project

Quote:
TruePurple said:Perhaps more interested in "cool new stuff" then meat and potatoes mechanics?
You well resumed the IW philosophy. UI or mechanics improvements are rare, they prefer to work on new nations, units, spells. It's sometimes sad, as this game would have the potential to be The best fantasy 4x for years with some work in the UI/mechanics area. But once you love dominions you may start to like some of the things making it different from other games in the genre.

In example the "lack" of save game feature often makes you think and find original strategies in situations you would never encounter with saves each turn, 50% of the interest of the game in SP comes from this non-feature (and if you really want you can still copy files to save, personnally I "save" about 1 time each 10-15 turns in SP, so I'm able to correct suicidal long-term strategies but not occasionnal bad luck, and it makes the game far funnier than if I save before each hosting -what I would be tempted to do with an "save" button-).

Not being able to dismiss troops is also among the qualities of the game for me as well, as it allows some vicious tactics to weaken economically an opponent, making his troops useless but still costing money (try a golem with an eye shield and scripted to attack 4 rounds then cast returning IE).

Some players also like the excessive mortality of ... mortals, and your incapacity to make choices about how they developp their skills (chosing heroic ability or stats improved with xp), as it gives you more the impression of being a god far from these considerations. Personnally I would have nothing against easier healing, true resurrection spells, more hp for heroes, etc... and would like a lot the ability to make choices for heroes progression, like in all but this one fantasy games. But it seems a large part of the public find perma death, uncurable illnesses and a very poor xp system thematic, so this game will never have the classical RPG charm of MoM/AoW. Just adapt of find another game.

As well, for very strange reasons, some fanatics of this game that features a lot of micro management speak like if they dislike "micro management" and use this arguement to justify the scripts limited to 5 orders, the absence of a "cast a kind of spell" final order for mages, of "fire and stay out of melee" order for skirmishers, of the ability to chose which spells your followers are allowed to use, of conditionnal orders etc... So the hope to see these things implemented is very small.

To resume there are minorities in favor of different changes including the ones you mentioned and some others, but these topics are dead horses as there isn't a consensus for any. Different players have found different sources for the Dominions charm, and these reasons often include some things other players percieve as lacking.

If you liked AoW a lot, your hope should be in a new game stealing the good aspects of Dominions and AoW more than in the Dominions serie itself. As Dom 3 is an unexpected success it's probable some bigger companies will look at it, steal good ideas, mix them with some more popular concepts from AoW, Heroes and MoM, and end with the product you are waiting for. As most indie games the purpose of Dominions is not to obey the wishes of the larger possible player base, but the vision of its authors, most players liking a part of it.
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