Thread: Forge
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Old January 3rd, 2007, 06:26 PM

Levolun Levolun is offline
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Default Re: Forge

Quote:
HoneyBadger said: If Rome had been founded in England, we probably wouldn't be speaking English right now.
That's an odd statement.

I've played the demo for about 3 hours & I've got a question about how the forge would help gameplay.

Quote:
HoneyBadger said: My concept of the Forge is as a stepping stone to differentiate a province with a much higher technological infrastructure than others, a situation which historically often enough did occur, and which wouldn't be out of place. If you wanted the best steel, you went to Toledo or Damaskus. Venice had glassblowers and the Dutch had skilled craftspeople. Constantinople had silk and the weight of a thousand years of relative enlightenment.
Doesn't the game already have this? In those three hours, I was able to conquer a total of four new regions (ok, not the best numbers there, but... Two were forest regions right next to each other. One region was able to produce troops at 1/2 the cost of the other. Given that gold applies to the whole nation, doesn't the difference imply a better infrastructure in the 'cheaper' region?

Quote:
HoneyBadger said: Forge wouldn't represent massive technical achievements, it would simply represent different styles of armor or weapons differentiating one unit from another. More resources could be put into creating more elite units who can afford the best armor and fine weapons, and more gold could be put into equipping elite soldiers.
Doesn't the game already have this? I was playing the available 'celtic' nation (EA obviously). It had soldiers, when you looked at their stats, who had helms and swords while others had maces and helms and shields and chainmail. The different soldiers had different equipment and different costs and looked different to boot.


But, those weren't my questions. My question is this.. Let's say at the beginning of the game, I can choose between a Troll race of 7att/ 7def folks and a Human race of 5att/ 5def folks. Why would I ever choose the Humans over the Trolls, if all the modifiers are the same? Could you really say that a human iron mace is worth +2, where a Troll iron mace is +1 on the same forge and construction level?

Which, that brings up the thought that you might consider resources, where you need iron or copper or horses before you can build specific troops/weapons/modifiers.

It seems to me that a moddable units with a forge adds needless complexity and removes some individuality from the game, because there might be a basic 'chassis' (or body type) that works better than another.

I might change my mind when I reach 10 hours of gametime, but I thought I'd ask anyway.

Thanks,
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