Re: idea: city, thieves guild map/mod
@endoperez
don't think i meant to get rid of dominion, as you said i can't be, just repurpose it. i'm thinking that it would represent the citizens disposition towards you, much like it already does, and buying dominion would represent, say, your boss's charisma. ideally i would like to see the dominion go away, so that you aren't out till your boss is dead (and he stays dead, no dominion for resurection), but that is probably just wishfull thinking.
as far as buildings go, i think each province would have to be modded for the units it has in it to say just militia or shortbowmen, possibly a thug commander - which gets rid of priests. the low gold would hopefully deter fort building, though i think it might be cool to have a new lair fort type. labs wouldnt be altogether useless, i'd still like magic to be in there a bit.
i think we would need a map a good deal larger than anything i've seen for an ankh-morpork, but supposing i had one, i would whole heartedly support it
@honeybadger
those, i like quite alot
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