Re: New Mod: Nova Deus II (taking requests)
Wauthan, thanks for the detailed suggestions. A lot of the things you mention were actually intentional.
I took the upper body of the Arch Druid from the "Wanderer" hero of Marverni who is essentially a very powerful druid. His pose is the same as the philosopher-types of Arcoscephale and all the Druid-types of Marverni and so I thought it jived well with Illwinter's art for similar druidic mages. Perhaps if his left hand were glowing with a little magic power or carrying a leafy branch?
You just like the Arch Mage because I gave him a pointy hat. I get it. So much for Archimedes the grumpy owl, eh?
In my original conception, "Khorne"s axe was to be dripping sweet, sweet blood into his mouth and thus make his preoccupation with the thing more about quenching thirst than unhealthy obsession. I never got around to that, but since you mention it that is one improvement I will remember to make.
The enchantress is simply a re-coloring of a mage commander from my elven nation mod Sylvania. I plan to take her down a different route in the future so don't consider the current sprite final in any way.
The Lord of Fertility has an open hand in his primary sprite because I wanted him to appear generous and inviting. A clenched fist just seemed too angry. Instead he says, "Come, have some of my tasty food, and we'll make nasty love."
The World Tree is another port from my Sylvania mod. I thought a proper Yggdrasil pretender belonged in Dominions and that was my attempt. Of course, you've changed what you don't like, which is what any user of the mod is free to do.
Perhaps a paler color on the Sphinx? More like the new Sacred Statue?
Were you neutral on the new dragons? I couldn't decide if they were sweet or too "D&D"...
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