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PvK said:
My feeling is the same as SJ's.
What are the challenges you have in mind? Generally the most challenging and skill-requiring thing is fighting other players, IMO.
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Basicly, the start of the game would be to colonze systems to build up your support then you'd need to be able to get a relatively large fleet through approx 3-5 systems that won't have any support bases for you to rely on. Each of these system would have an SEIV hazard to navigate. Blackhole (not a biggy) an AI race that will be hostile, I've also thought about a bunch of nebula's set up to form a sort of maze (something I've used the map editor to create). Then the end would be getting to the scoring systems and claiming/colonizing as many planets as possible.
My thinking is that you'd have to be at least fairly capable to be able to support a fleet substantial enough as well as research enough tech to get there without waiting too long before the others start their run.