Re: Balance Mod
That file was updated in v1.01 for the SE:V v1.20 patch. Are you sure you extracted all the files? Sometimes when unzipping you have only a single file selected and only that gets extracted. Anyhow I'd recommend you unzip the file again.
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I'm hoping to get v1.02 out tomorrow. Besides the usual fixes and adjustments, some new AI scripting was done to get the AI to more actively pursue enemy targets. For example, if the AI has some free attack ships they should attack valid targets (ie enemy and approx. same strength or less) immediately in their visible space.
I've also got scripts ready to go for AI scrapping of obsolete vehicles and units in cargo, but some of the system functions for those orders are not working properly so I haven't been able to implement them yet.
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