Re: Balance Mod
The update is almost ready to go, but I'm still working out a few kinks with some of the changes to the AI. It'll probably be a bit later this weekend for v1.02 to be posted.
I also heard back from MM on some of the scrapping issues and fixes have been made for the next patch - which will allow me to have the AI smartly scrap obsolete units and ships - and keep the AI's defenses up to date. Another fix was made to a function that helps control planet unit launching in the mod - currently more units are being launched than should be. This makes it harder for carriers and other transports to pick up enough units from cargo.
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