Re: Suggestion: Mapmove & Armor
Superfluos, and consciously decided against by the devs as far as I understood.
1) Armor is intrinsic to units. You can't change an units armor ingame.
And if you mod the armor, you can mod the mapmove as well.
2) Commanders are thought to have some sort of "improved means of transportation" available - they don't have to carry their armor themselves (unless they go into battle, that is, oc.)
3) Why should armor reduce mapmove? Troops marching in friendly territory would do so without or with reduced armor. Troops in enemy territory or crossing the border move only 1 province per turn in Dom anyway.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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